![]() It involves the collectible game circuit, a die-hard Sierra fan and a game designer who ultimately discovered she just can’t quit the medium. And a passion for games? Replaced with another hobby.īut the story of how “Colossal Cave 3D Adventure” came to be is almost as improbable as the outlandish yarns in a Sierra game. “By the time it expired,” he says, “we had gotten deeply into our cruising around the world and were not interested in going back into the business.” Today, he says it “may have been 10” but adds the length was irrelevant. Ken has written that the noncompete clause was in force for five years. As they became boating aficionados and minor celebrities in that world - Ken has authored a few books on the subject of long-distance sailing - their return to gaming seemed increasingly unlikely. “Colossal Cave 3D Adventure” is still a ways away from release, but it will mark their return to an industry that they left amid professional heartbreak, lots of frustration and a multiyear noncompete agreement that led them away from the game business. They’re readying their first new game in about 25 years. Sierra in the ’80s and ’90s was a household name, to computer game players what Nintendo was to console users.Īnd now, Roberta and Ken are making a comeback. Consider Roberta’s games - “Mystery House,” “Mixed-up Mother Goose,” “Phantasmagoria” and eight core “King’s Quest” titles among them - plus other works published by Sierra, some of which have aged better than others, including the “Space Quest,” “Police Quest” and “Leisure Suit Larry” brands. Roberta and Ken Williams, the founders of Sierra On-Line, helped mainstream the idea of narrative-driven games. The Williams brand, after all, is one of legend. Roberta Williams, creator of the franchise “King’s Quest,” a breakthrough in interactive storytelling and one of the first major graphic-driven adventure games, has a reputation as being a bit enigmatic, perhaps a tad shy.Īnd at this moment, with her husband sitting beside her, she’s calmly explaining how she wasn’t going to let him sully the family name with a subpar game. Ken and Roberta Williams, and the original Colossal Cave Adventure, are known to millions of fans globally.One of the most revered American game designers is sitting in the lower level of a yacht somewhere off the coast of Canada, discussing how she was unexpectedly dragged back into the life she left behind.Adapted by Roberta Williams, best selling designer of King’s Quest, Phantasmagoria, and many other titles.Features a custom soundscape and music produced by Grammy-nominated musician, Dan Policar.Player interacts with objects and treasures to solve puzzles and challenges.First-person Action-Adventure game, focused on exploration. ![]() A completely immersive handcrafted 3D world to explore in virtual reality.Faithful to the original text adventure by Will Crowther and Don Woods.Many parents have fond memories of the original game, Colossal Cave Adventure, and will look forward to introducing it to a new generation. ![]() Roberta Williams is known for the King’s Quest series of games, and similar to that series, she wants Colossal Cave to be enjoyed by gamers of any age. Rooted in themes of exploration, Colossal Cave is a thrilling experience where players encounter engaging characters and challenging puzzles in a fully-immersive world. Colossal Cave is a game created for fans of action and adventure games alike. ![]()
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